The device on her back makes it so that she doesn't touch the ground. His Ice Dragon has the typical delay between punch and firing and the Blorb bounces on the way towards the opponent. His ARMS weapons have slightly unusual timing the Guardian is a shield that can block a few hits as it drifts towards the opponent that needs to be pumped a second time to speed up after closing the gap. His dash and jump respectively double as a squash and stretch to duck under or flex above attacks. Helix's scientific nature allows him to stretch and move to inhuman lengths and shapes.Byte and Barq work as a duo, with Barq functioning as an AI-controlled Assist Character and moving springboard.Needless to say, most of them also tend to double as Difficult, but Awesome. However, there are some exceptions that, if not outright break the game's ruleset, at least bring their own shenanigans to the fight. Most games also feature super attacks and EX Special Attacks for its cast. Said characters usually have a human (or humanoid) shape, walk on the ground, and have a set of normal (your usual punches and kicks) and special attacks. Fighting Games usually follow an established formula: two characters duke it out until one of them gets the K.O and the other one wins the match.